The Art of War: General Expansion

Expansion for The Art of War

The Art of War: General Expansion

2010

Rules assistance for The Art of War: General Expansion

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players
  • 30 min
  • 13+

Rules assistant for The Art of War: General Expansion

What would you like to know?

Answers come from the official rulebook, with the page to check.

The Art of War: General Expansion is an expansion for The Art of War released in 2010 for 2–4 players, 30 minutes per game, and ages 13 and up. It was designed by Nils Zilch and its main mechanics are Variable Player Powers and Cooperative Game.

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About the game

This expansion adds 8 new generals to Art of War and includes 2 blank cards that players may use to create their own generals. Included in this expansion are; 18 General Cards (the original 8 cards, the 8 new cards and 2 blank general cards) 1 rulesheet The 8 new generals; -The Spy (sacrifice civilians to change identity) -The Burrowers (defend hexes in which they have 2 civilians) -The Masons (may build wall pieces to aid in defense) -The Scavengers (capture enemy military pieces after combat) -The Bandits (can attack their own units) -The Raiders (sacrifice 2 civilian to capture a military unit) -The Ancient (destroy any opponent your forces surround) -The Despot (sacrifice a civilian to gain a production)

Questions and answers

The Art of War: General Expansion supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.