
- BGG rank
- BGG #9,107
- BGG rating
- 6.5
Harpoon (Third Edition)
- 2 players
- 180 min
- Complexity 4.0/5
- 1987

Rules assistance for The Best of GDW's Harpoon Sitrep
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
The Best of GDW's Harpoon Sitrep is an expansion for Harpoon 4: Modern Tactical Naval Warfare released in 2008 for 2–10 players, 120 minutes per game, and ages 14 and up. It was designed by Larry Bond and its main mechanics are Dice Rolling and Paper-and-Pencil.
From the publisher´s webpage Due to the success of the reprinting the old GDW Naval SitReps, Clash of Arms Games decided to issue a compilation of the articles and scenarios from the old GDW SitReps. It is a 64 pages booklet The following articles appear: * A Naval Perspective on Nuclear Weapons Effects * Attacking Offshore Oil Platforms * Radar Countermeasures for the Wargamer * Standing Orders * Hard Times for the Royal Navy * Aegis and US Missile Systems * The Dawn of Missile Warfare * Ship Fuel Capacities (for Logistics Article also in the book) * Tomahawk Loadouts for US Ships * Soviet Aircraft Tactics * Submarine Propulsors * The Other Navy * U.S. Navy Composite Warfare Doctrine * The Tactical Air-Launched Decoy * Royal Navy Traditional Toasts * Clearing Storm - Changes in the Soviet Navy * Russian Revelations * Photo: The Collapse of the Red Navy * Keep Your Eyes on the Dragon * Uncertain Weapon * Submarine Communications * Logistics The following Scenarios appear (with current Data): * Mediterranean Melee * Halifax Convoy * Red War * Fast Convoy * The Last Exocet The following Kitbash Corner models are included: * Part 1 and Krivak III * Part 2 and Nanuchka II * Updating Long Beach * Canadian TRUMP conversion * Converting Kirov to Frunze * Upgrading Atlantic Conveyor For Harrier Operations * Chilean Latorre and Blanco Encaldo The following book reviews are included: * The Boats of Cherbourg * The Royal Navy and the Falklands War * Falklands the Air War * MiG "A History of the Design Bureau" * Encyclopedia of Aircraft Armament * U.S. Nuclear Weapons: the Secret History * Fighter Aircraft * F-86 Sabre * The Art of Wargaming * Squadron in Action Series * One Hundred Days * Antisubmarine Warfare * Sub vs. Sub
The Best of GDW's Harpoon Sitrep supports 2–10 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for The Best of GDW's Harpoon Sitrep is 120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists The Best of GDW's Harpoon Sitrep for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
The Best of GDW's Harpoon Sitrep belongs to these categories: Wargame, Miniatures, and Nautical. Its main mechanics are Dice Rolling and Paper-and-Pencil. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of The Best of GDW's Harpoon Sitrep are: Larry Bond. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists The Best of GDW's Harpoon Sitrep as an expansion for Harpoon 4: Modern Tactical Naval Warfare. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Harpoon 4: Modern Tactical Naval Warfare to use it. Check that your edition of Harpoon 4: Modern Tactical Naval Warfare is compatible, as some expansions were revised between editions.