
- BGG rating
- 8.3
Expansion for The British Way: Counterinsurgency at the End of Empire
The British Way: Enemy of My Enemy
2026
Rules assistance for The British Way: Enemy of My Enemy
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
- 2 players
- 60–120 min
- Complexity 3.0/5

Rules assistant for The British Way: Enemy of My Enemy
What would you like to know?
Answers come from the official rulebook, with the page to check.
The British Way: Enemy of My Enemy is an expansion for The British Way: Counterinsurgency at the End of Empire released in 2026 for 2 players and 60–120 minutes per game. It was designed by Stephen Rangazas and its main mechanics are Variable Player Powers, Area Movement, and Dice Rolling.
About the game
The British Way: Enemy of My Enemy is an expansion for The British Way, including two entirely new games on “prequel” conflicts using the Malaya and Palestine maps, and also expanding the base game experience with new variants for all four conflicts originally covered. The British Way: Japanese Occupation puts the British and the Malayan Communist Party (MCP) on the same side in their efforts to resist the Japanese occupation of Malaya during World War II. The British Way: Arab Revolt allows players to explore the brutal suppression of the Arab Revolt (1936-1939) that preceded the Jewish insurgency covered by the original Palestine game. The two new games involve entirely new mechanics to capture the unique features of each conflict and can each be linked to the original Palestine and Malaya games, which also allows them to feed into the “End of Empire” Campaign Scenario. The two new games in the expansion allow players to explore how British attempts to combat earlier threats to colonial rule involved collaborating with local armed groups that they would later end up fighting against (Jewish paramilitary groups in Palestine and the MCP in Malaya), ironically strengthening and preparing these groups for two of the conflicts featured in the The British Way. —description from the publisher
Questions and answers
The British Way: Enemy of My Enemy supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for The British Way: Enemy of My Enemy is 60–120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The British Way: Enemy of My Enemy has a complexity rating of 3.0 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
The British Way: Enemy of My Enemy belongs to these categories: Wargame, Political, and World War II. Its main mechanics are Variable Player Powers, Area Movement, and Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of The British Way: Enemy of My Enemy are: Stephen Rangazas. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists The British Way: Enemy of My Enemy as an expansion for The British Way: Counterinsurgency at the End of Empire. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need The British Way: Counterinsurgency at the End of Empire to use it. Check that your edition of The British Way: Counterinsurgency at the End of Empire is compatible, as some expansions were revised between editions.