The Campaigns of King David: The Biblical Struggle for the Near East
BGG rank
BGG #17,128
BGG rating
6.3

The Campaigns of King David: The Biblical Struggle for the Near East

2007

Rules assistance for The Campaigns of King David: The Biblical Struggle for the Near East

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–5 players
  • 180–360 min
  • Complexity 3.2/5

For 2 players

Rules assistant for The Campaigns of King David: The Biblical Struggle for the Near East

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Answers come from the official rulebook, with the page to check.

The Campaigns of King David: The Biblical Struggle for the Near East is a board game released in 2007 for 2–5 players and 180–360 minutes per game. It was designed by Robert G. Markham and its main mechanics are Area Movement, Dice Rolling, and Simulation.

About the game

The Campaigns of King David cover the 35 years struggle for supremacy of the fertile crescent during the Old Testament reign of Judah's King David. Using a unique system that incorporates economics, diplomacy and military operations, players maneuver combat units and leaders over a full color map of the Near East and have a limited number of turns to determine victory! With 15 Action Phase Chits to choose from, each turn is unique as players deal with the twists and turns of fate - ensuring no two games are ever the same. Players must husband their resources to maintain their field armies, build and re-equip units, fortify cities and wage war through leaders who command chariots, phalanxes and militia. Two to five players attempt to achieve their victory conditions (control of cities). The game is 7 turns, each with 5 separate sections. Four of the sections play very quickly (Initiative Determination, Diplomacy, Drawing Phase Chits, and determining if victory conditions have been met. The fifth section, Phases, has 12 Actions. Each Action consists of one specific type, movement/combat, obtaining resources, obtaining food, army maintenance and building, etc. The 12 Actions are chosen randomly with the first six shown face up, allowing the players to know the order. The remaining six are displayed face down, providing some uncertainty as to the next Action to occur. As there are 15 Action chits from which to choose, players never know exactly what will occur the second half of the Phase sections. Players must husband their resources and food to maintain their field armies, build and re-equip units, improve fortified cities, and wage battle. Play is balanced, with each nation's victory conditions tailored to its historical situation. Game duration ranges from 3 hours for a two-player game up to 5-6 hours for a five-player game. Will Judeah expand its territory under the direction of a great king? Or will it collapse beneath the might of Philistia, Aramea and Egypt? Condemned to the drifting sands of obscurity? You decide... Components: Rules booklet; One 22" x 34" full color, period-style maps; 500 5/8" counters, on three sheets; Cardstock charts &Player aids; Dice necessary for game play Game play is 3 to 6 hours; For 2 to 5 players. (from Clash of Arms website and user's description)

Categories

Publishers

  • Clash of Arms Games

Questions and answers

The Campaigns of King David: The Biblical Struggle for the Near East supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.