
- BGG rank
- BGG #1,120
- BGG rating
- 7.2
Akrotiri
- 2 players
- 45 min
- Complexity 2.6/5
- 2014

Rules assistance for The Colonists: Ante Portas
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
The Colonists: Ante Portas is an expansion for The Colonists released in 2017 for 1–4 players and 30–360 minutes per game. It was designed by Tim Puls and its main mechanics are Hand Management, Area Movement, and Tile Placement.
Die Kolonisten: Ante Portas, a new scenario for Tim Puls' epic strategy game The Colonists, introduces new combat mechanisms that allow players to compete against the game, or directly against each other. Die Kolonisten: Ante Portas adds two areas in addition to your own colony and the "home country": the battlefield and the command center. On the battlefield, the actual battle takes place, while the command center forms a new area, which is constructed from hexes like the coreland. You enter this area in the usual way by jumping onto its market. Here are the actions necessary to win your battles. You can build structures, construct traps, mines and bombs, as well as hiring your farmers and citizens and train them to be soldiers. Also, it is possible to heal your soldiers after battle. Die Kolonisten: Ante Portas offers the opportunity for one to three players to go up against the game or for two or four players to fight in "1 against 1" or "2 against 2" mode. The new mechanisms also offer a much higher player interaction, as desired by many players. —description from the publisher (translated)
The Colonists: Ante Portas supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for The Colonists: Ante Portas is 30–360 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The Colonists: Ante Portas has a complexity rating of 3.3 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
The Colonists: Ante Portas belongs to these categories: Expansion for Base-game and Civilization. Its main mechanics are Hand Management, Area Movement, and Tile Placement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of The Colonists: Ante Portas are: Tim Puls. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists The Colonists: Ante Portas as an expansion for The Colonists. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need The Colonists to use it. Check that your edition of The Colonists is compatible, as some expansions were revised between editions.