
- BGG rank
- BGG #8,218
- BGG rating
- 8.5
Five Leagues From The Borderlands: 3rd Edition
- 1–2 players
- 30–120 min
- Complexity 3.3/5
- 2022

Rules assistance for The Elder Scrolls: Call to Arms – Quests
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
The Elder Scrolls: Call to Arms – Quests is an expansion for The Elder Scrolls: Call to Arms released in 2020 for 1–2 players, 60–120 minutes per game, and ages 14 and up. It was designed by Mark Latham, Jono Green, James Barry, and Gavin Dady and its main mechanics are Dice Rolling, Cooperative Game, and Solo / Solitaire Game.
Welcome to Tamriel – a realm of adventure and wonder. Where danger lies around every corner and where fame and fortune await the bold. It is a realm you can enter today, if you have the courage to answer the Call to Arms! The Elder Scrolls: Call to Arms is a tabletop wargame set against the epic, sprawling backdrop of Tamriel. From the teeming cities of Cyrodiil to the towering mountains of Skyrim, across the ash-plains of Morrowind, and through the steaming swamps of Black Marsh, you must lead your Party of bold warriors on the path to glory. In this game, you must select a mighty champion to lead your Party, surrounding them with heroes and staunch followers. Players can take on quests, unearth magical artifacts, and fight roaming monsters as they do battle against their opponent, using a combination of strength, stealth and magic to win the day. Call to Arms is a simple game to learn, but a challenge to master; your Party can be assembled in an almost endless variety of ways, each unlocking new tactics and abilities with which to test your skill as a commander and challenge your enemies. Whether exploring trap-filled dungeons, or battling in some windswept wilderness, Tamriel is yours to explore – or exploit – as you see fit, building your forces to take on all comers. This rich setting gives players the opportunity for a vast array of different game types and play styles, as well as collecting and modeling highly detailed, characterful miniatures from The Elder Scrolls universe. This Quest Book is the gateway to starting your adventure in Tamriel! It contains additional rules to those found in the Rulebook. Here you will learn about the different Game Modes, where you can battle with your friends or take on the wilds of Tamriel alone. Most importantly, you will find numerous ready-to-play scenarios, providing tactical challenges and narrative adventure for your games!
The Elder Scrolls: Call to Arms – Quests supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for The Elder Scrolls: Call to Arms – Quests is 60–120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists The Elder Scrolls: Call to Arms – Quests for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
The Elder Scrolls: Call to Arms – Quests belongs to these categories: Fantasy, Wargame, and Video Game Theme. Its main mechanics are Dice Rolling, Cooperative Game, and Solo / Solitaire Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of The Elder Scrolls: Call to Arms – Quests are: Mark Latham, Jono Green, James Barry, and Gavin Dady. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists The Elder Scrolls: Call to Arms – Quests as an expansion for The Elder Scrolls: Call to Arms. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need The Elder Scrolls: Call to Arms to use it. Check that your edition of The Elder Scrolls: Call to Arms is compatible, as some expansions were revised between editions.