The Fall of Azar

Expansion for Tri-Ominos

The Fall of Azar

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Rules assistance for The Fall of Azar

Plain-language explanations of turns, card effects and disputed situations, with saved question history.

  • 2–5 players
  • 30–60 min
  • 10+

Rules assistant for The Fall of Azar

What would you like to know?

Answers come from the official rulebook, with the page to check.

The Fall of Azar is an expansion for Tri-Ominos released in 2025 for 2–5 players, 30–60 minutes per game, and ages 10 and up. Its main mechanics are Tile Placement.

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About the game

Centuries after the crystal network of Azar shattered, four ancient houses rise to restore its lost harmony. Each player becomes a channeler of power — with a unique ability, a secret target shape, and a power number (0, 3, 4 or 5) that alters the energy flow of the board. This narrative expansion transforms classic Triominos into a strategic battle of pattern mastery and elemental influence. Dynamic Event Cards reshape the board each round, while players chase hidden geometries for massive bonus points. Your legacy isn't just about points — it's about restoring Azar’s ancient grid. New Mechanics Unique character abilities tied to your power number Secret shape objectives worth up to +50 points Dynamic events every round that shake up the rules No point deductions at game end — every tile matters Can you master the energy of Azar before the network collapses again? —description from the publisher

Editions

  • The Fall of AzarenTableTop Journeys2025
  • The Fall of AzarTableTop Journeys2025

Questions and answers

The Fall of Azar supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.