
- BGG rank
- BGG #556
- BGG rating
- 7.3
Sprawlopolis
- 1–4 players
- 15–20 min
- Complexity 1.8/5
- 2018

Rules assistance for The Fall of Azar
Plain-language explanations of turns, card effects and disputed situations, with saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
The Fall of Azar is an expansion for Tri-Ominos released in 2025 for 2–5 players, 30–60 minutes per game, and ages 10 and up. Its main mechanics are Tile Placement.
Centuries after the crystal network of Azar shattered, four ancient houses rise to restore its lost harmony. Each player becomes a channeler of power — with a unique ability, a secret target shape, and a power number (0, 3, 4 or 5) that alters the energy flow of the board. This narrative expansion transforms classic Triominos into a strategic battle of pattern mastery and elemental influence. Dynamic Event Cards reshape the board each round, while players chase hidden geometries for massive bonus points. Your legacy isn't just about points — it's about restoring Azar’s ancient grid. New Mechanics Unique character abilities tied to your power number Secret shape objectives worth up to +50 points Dynamic events every round that shake up the rules No point deductions at game end — every tile matters Can you master the energy of Azar before the network collapses again? —description from the publisher
The Fall of Azar supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for The Fall of Azar is 30–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists The Fall of Azar for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
The Fall of Azar belongs to these categories: Territory Building, Print & Play, and Expansion for Base-game. Its main mechanics are Tile Placement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists The Fall of Azar as an expansion for Tri-Ominos. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Tri-Ominos to use it. Check that your edition of Tri-Ominos is compatible, as some expansions were revised between editions.