The Game of Life: A Jedi's Path
BGG rank
BGG #30,905
BGG rating
5.4

The Game of Life: A Jedi's Path

2002

Rules assistance for The Game of Life: A Jedi's Path

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players
  • 60 min
  • 9+
  • Complexity 1.4/5

Rules assistant for The Game of Life: A Jedi's Path

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Answers come from the official rulebook, with the page to check.

The Game of Life: A Jedi's Path is a board game released in 2002 for 2–4 players, 60 minutes per game, and ages 9 and up. It was designed by Reuben Klamer and Rob Daviau and its main mechanics are Roll / Spin and Move.

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About the game

Jedi Knight or Sith Lord? Awesome warrior or mystical thinker? These are the choices players face in GAME OF LIFE: A JEDI'S PATH. As players move their aspiring Jedi around the board (passing tests, doing battle, learning lessons, going on missions, and building their light-sabers), they build their connection to the Force in four ways - Logic, Intuition, Fighting, and Energy. Along the way, players can choose the Jedi path or the riskier/quicker "Dark Path." But be careful, once you go down the dark side, there may not be redemption for you. At the end of the game, the mightiest Jedi and the darkest Sith square off to determine the most powerful Force-user in the Galaxy.

Publishers

  • Hasbro
  • Milton Bradley

Questions and answers

The Game of Life: A Jedi's Path supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.