
- BGG rank
- BGG #4,786
- BGG rating
- 8.5
Five Parsecs From Home: Solo Adventure Wargaming
- 1–2 players
- 90 min
- Complexity 2.9/5
- 2021

2012
Rules assistance for The Ghost War Campaign: Part 5 – The Battle for Botany Bay
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
The Ghost War Campaign: Part 5 – The Battle for Botany Bay is a board game expansion released in 2012 for 2–6 players, 120 minutes per game, and ages 12 and up. It was designed by Matthew Parmer and its main mechanics are Scenario / Mission / Campaign Game.
Two years ago the Epsilon Eridani system was discovered to have a planet in the "Goldilocks" zone. The European Union led by Germany and Britain combined with the support of Australia have spent the last two years putting together a colony plan and moving personnel and equipment into the system. The final colony shipment landed six months ago but the majority of the colony is still getting their feet underneath them. The majority of the colony is scattered around the main colony site in small farmsteads linked by solar powered wireless communications and not much else. There are around two hundred thousand colonists on the planet, half of which live in the main colony site, New Dover. 13 more scenarios and background information on the Battle for Botany Bay between the 13th Terran Legion and Task Force Apache against the Ghost Fleet an the Universal Synod of Worlds. —description from the publisher
The Ghost War Campaign: Part 5 – The Battle for Botany Bay supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for The Ghost War Campaign: Part 5 – The Battle for Botany Bay is 120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists The Ghost War Campaign: Part 5 – The Battle for Botany Bay for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
The Ghost War Campaign: Part 5 – The Battle for Botany Bay belongs to these categories: Wargame, Miniatures, and Science Fiction. Its main mechanics are Scenario / Mission / Campaign Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of The Ghost War Campaign: Part 5 – The Battle for Botany Bay are: Matthew Parmer. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists The Ghost War Campaign: Part 5 – The Battle for Botany Bay as an expansion. Expansions add new content, rules or scenarios to an existing base game and usually cannot be played on their own. Check the box or publisher description for the exact base game required, and make sure your edition of that game is compatible with this expansion.