The Great War in Europe: Deluxe Edition
BGG rank
BGG #8,197
BGG rating
7.0

The Great War in Europe: Deluxe Edition

2007

Rules assistance for The Great War in Europe: Deluxe Edition

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players
  • 600 min
  • 12+
  • Complexity 3.6/5

For 2 players

Rules assistant for The Great War in Europe: Deluxe Edition

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Answers come from the official rulebook, with the page to check.

The Great War in Europe: Deluxe Edition is a board game released in 2007 for 2–4 players, 600 minutes per game, and ages 12 and up. It was designed by Ted Raicer and its main mechanics are Dice Rolling, Hexagon Grid, and Simulation.

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About the game

In 1995 Ted Raicer's game, The Great War in Europe, was published in Command Magazine by the XTR Corporation. The game was well received, and shortly afterward, an expansion, The Great War in the Near East, was also released. The Deluxe edition of The Great War in Europe is more than a consolidation of these two games. The rules have be rewritten to include changes that make the game more realistic and yet quicker and easier to play. It also includes scenarios for each front for each year of the war - allowing games to take from as little as two or three hours up to a full weekend for the full campaign game. The games comes with three maps (Eastern Front, Western Front and Turkey), and app. 1500 ½ inch counters, THE GREAT WAR IN EUROPE: DELUXE EDITION will update two classic designs in an edition that will provide all the challenges and Great War flavour you've come to expect from the designer of Paths of Glory, Clash of Giants, Reds, and Grand Illusion. Despite the scale and size of the game it plays quickly because as one person is having their turn on the Eastern Front the other player can be having their turn on the Western Front and this means very little downtime.

Questions and answers

The Great War in Europe: Deluxe Edition supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.