
- BGG rank
- BGG #13,418
- BGG rating
- 7.6
The Great Heathen Army
- 2 players
- 60 min
- Complexity 2.1/5
- 2018

2016
Rules assistance for The Grunwald Swords
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

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Answers come from the official rulebook, with the page to check.
The Grunwald Swords is a board game released in 2016 for 2 players, 60–120 minutes per game, and ages 14 and up. It was designed by Amabel Holland and its main mechanics are Dice Rolling, Hexagon Grid, and Simulation.
Description from the publisher: The Battle of Grunwald (15 July 1410) was one of the biggest, and most decisive, engagements of the middle ages. The myth of Teutonic invulnerability - already wobbly after the Battle on the Ice - was shattered by the combined might of Poland, Lithuania, and their allies. Though both sides fielded some infantry, and the Teutonic Order some cannon, cavalry predominated. The sudden withdrawal of the Lithuanian forces left the Poles vulnerable, and their dramatic re-entry onto the battlefield may have been decisive in turning the tide against the Germans. Poland is still immensely proud of their victory over six hundred years later, and the Germans were still feeling sore about it into the twentieth century. This first title in the revamped SHIELDS & SWORDS II series lets two players refight this dynamic and exciting battle. With lots of horsies on both sides, it's a tense contest of maneuver and tempo. The Teutonic Player must protect his camp at all costs, and use every opportunity to slow the enemy's headlong advance. But blocking him here can open a hole over there - knowing where and when to leave a hole is key. His opponent must decide when to remove the Lithuanians from the battlefield, and when to bring them back on - there's a right time and wrong time for both, but in each case it's heavily contextual and dependent on the current game state, on his own strategy, and on his opponent's. The result is an unusually replayable medieval battle game that you, your friends, and your family can revisit again and again. The SHIELDS & SWORDS II series builds on, and improves, the Shields & Swords series of games (We Happy Few, Stamford Bridge, A Hill Near Hastings, and Our Royal Bones), with a greater variety of unit types, revised suppression rules, and a new D8-based CRT.
The Grunwald Swords supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for The Grunwald Swords is 60–120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists The Grunwald Swords for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
The Grunwald Swords has a complexity rating of 2.2 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
The Grunwald Swords belongs to these categories: Wargame and Medieval. Its main mechanics are Dice Rolling, Hexagon Grid, and Simulation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of The Grunwald Swords are: Amabel Holland. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists The Grunwald Swords as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.