
- BGG rank
- BGG #7,318
- BGG rating
- 6.5
Druids
- 3–5 players
- 45 min
- Complexity 1.7/5
- 2017

2017
Rules assistance for The Hearmees
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 3 players

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Answers come from the official rulebook, with the page to check.
The Hearmees is a board game released in 2017 for 3–4 players, 15–20 minutes per game, and ages 5 and up. It was designed by Wolfgang Lehmann and its main mechanics are Set Collection and Line Drawing.
... claw, listen, earn points Listen up, Hearmees builders! We need to expand our city! The supervisor whips out his clawky-talky and claw-it…and off we go. Behind his screen, the boss claws pictures. All other players listen closely and guess what object is meant to be built. Was it a hammer or was it actually a broom? Whenever a Hearmeeshas heard the right object, he has the chance to add one new building to his neighborhood. Who has a great imagination and the best ears and will finish his neighborhood first? An unique listening & "drawing" game with two game variations. —description from the publisher How to play: Phase 1: Clawing – Listening – Placing The supervisor takes the top task card and places it behind his screen so that only he can see it. The Hearmees focus their entire attention onto their venture cards! When everyone is ready, the supervisor takes the claw-it and copies the picture on the task card onto the clawky-talky. Phase 2: Expanding Harquart City Everyone wants to be the first to complete expanding his neighborhood. To do this, you need to win one house tile from each of the 5 distinct kinds of buildings. Each building type has a different color. Be alert! The house tiles also have various point values.
The Hearmees supports 3–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for The Hearmees is 15–20 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists The Hearmees for ages 5 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
The Hearmees has a complexity rating of 1.8 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
The Hearmees belongs to these categories: Children's Game, Deduction, and City Building. Its main mechanics are Set Collection and Line Drawing. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of The Hearmees are: Wolfgang Lehmann. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists The Hearmees as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.