The Ironclads: A Tactical Level Game of Naval Combat in the American Civil War 1861-1865
BGG rank
BGG #6,846
BGG rating
7.4

The Ironclads: A Tactical Level Game of Naval Combat in the American Civil War 1861-1865

1979

Rules assistance for The Ironclads: A Tactical Level Game of Naval Combat in the American Civil War 1861-1865

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–8 players
  • 120–180 min
  • 12+
  • Complexity 3.5/5

For 1 player

Rules assistant for The Ironclads: A Tactical Level Game of Naval Combat in the American Civil War 1861-1865

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Answers come from the official rulebook, with the page to check.

The Ironclads: A Tactical Level Game of Naval Combat in the American Civil War 1861-1865 is a board game released in 1979 for 1–8 players, 120–180 minutes per game, and ages 12 and up. It was designed by John W. Fuseler and its main mechanics are Dice Rolling, Grid Movement, and Hexagon Grid.

Expansions

Similar games

About the game

(from a Yaquinto ad:) The IRONCLADS is a tactical level, simultaneous movement, game of ship-to-ship combat in the American Civil War. Players move one or more of over 130 counters that represent individual ships over a large (42" x 27-1/2") four pieceqeomorphlc mapboard as they attempt to outmaneuver and out-shoot their opponents. 45 ship specification cards give such vital information as the number, size, location and play of individual guns that are fired separately using specific range and penetration tables for each weapon. The ship specification card also contains target information for such areas as; armor, siding, decking, smoke stack, hull, pilot house, waterline, crew and gun hits. Other unit counters include five individual forts, floating batteries, mines, torpedos, booms, piles, heavy obstructions, fires, damaged ships, sunk ships, mortar rafts and much more. 'The IRONCLADS comes boxed and complete with over 300 extra­ thick, die cut unit counters, the large mapboard, a well organized log pad, a set of charts and tables, range and play indicators for firing, two game dice, a plastic tray for unit separation and storage, 45 ship specification cards that represent 90 classes of ships and a rule book that covers such items as river currents, tides, forts, mines, armor penetra tion, crew quality and morale, smoke and sighting, sand bars, shoals and river banks, burning ships and fire fighting, different types of shot, cumulative damage in specific areas, critical hits and much, much more. Scenarios included in the game range from excellent "running the forts" situations for solitaire play, to famous ship-to-ship engage ments like the Monitor and the Merrimac, to blockade running, to multi-player campaign games like Mobile Bay.

Questions and answers

The Ironclads: A Tactical Level Game of Naval Combat in the American Civil War 1861-1865 supports 1–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.