
- BGG rank
- BGG #16,708
- BGG rating
- 7.4
The Last Victory: Von Manstein's Backhand Blow
- 2 players
- 420 min
- Complexity 3.9/5
- 1987

Rules assistance for The Italian Campaign: Med War
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
The Italian Campaign: Med War is an expansion for The Italian Campaign: Anzio released in 1993 for 1–2 players, 120–360 minutes per game, and ages 12 and up. It was designed by John Schettler and its main mechanics are Hexagon Grid.
The Italian Campaign Series: MedWar, is the fourth & final game in the series. This game adds a strategic map of the Mediterranean Sea around Italy and adds full Air and Naval operations to the game system. The game cannot be played by itself... ownership of Sicily, Salerno, and Anzio, are required. This game was first published in Strategy & Tactics magazine #160. Numerous scenarios and campaign games are provided. Each one uses counters and maps from all of the preceding games in the series. Victory is determined by the scenario being played. Eleven pages of additional errata and clarifications for rules, maps, and counters are also included in the S&T magazine for all of the games in the series. Game Scale: Turn: 1 to 2 days Hex: 5 miles Unit: Company to Brigade Game Inventory: One 22" X 34" mapsheet One countersheet (240 1/2" counters) One 20 page rule booklet
The Italian Campaign: Med War supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for The Italian Campaign: Med War is 120–360 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists The Italian Campaign: Med War for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
The Italian Campaign: Med War has a complexity rating of 3.5 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
The Italian Campaign: Med War belongs to these categories: Wargame, Nautical, and World War II. Its main mechanics are Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of The Italian Campaign: Med War are: John Schettler. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists The Italian Campaign: Med War as an expansion for The Italian Campaign: Anzio. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need The Italian Campaign: Anzio to use it. Check that your edition of The Italian Campaign: Anzio is compatible, as some expansions were revised between editions.