The Kingdom of Crusaders: Ordonnance
BGG rating
6.1

Expansion for The Kingdoms of Crusaders

The Kingdom of Crusaders: Ordonnance

2011

Rules assistance for The Kingdom of Crusaders: Ordonnance

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players
  • 30 min
  • 12+
  • Complexity 1.0/5

Rules assistant for The Kingdom of Crusaders: Ordonnance

What would you like to know?

Answers come from the official rulebook, with the page to check.

The Kingdom of Crusaders: Ordonnance is an expansion for The Kingdoms of Crusaders released in 2011 for 2–4 players, 30 minutes per game, and ages 12 and up. It was designed by Sergey Machin and its main mechanics are Hand Management.

Similar games

About the game

The Kingdom of Crusaders: Ordonnance expansion includes new cards of different types: Unit cards with more powerful armies that have a pair of matching symbols on two lines. New "Kingdom cards" that cancel a unit type at a location, probably upsetting the existing balance of power, in addition to changing the number of cards allowed at that location. "Ordonnance" cards that allow players to draw extra cards from the deck, swap units at their locations, and even destroy their opponents units. With the additional cards in Ordonnance, The Kingdom of Crusaders can now be played with up to four players, and the additional victory markers needed are included in this expansion.

Designers

Publishers

  • Rightgames RBG SIA

Questions and answers

The Kingdom of Crusaders: Ordonnance supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.