
- BGG rating
- 6.5
The King's Armory: Alexian the War King
- 1–7 players
- 120 min
- 2015

2015
Rules assistance for The King's Armory
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

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Answers come from the official rulebook, with the page to check.
The King's Armory is a board game released in 2015 for 1–7 players, 30–240 minutes per game, and ages 13 and up. It was designed by John Wrot! and its main mechanics are Variable Player Powers, Dice Rolling, and Grid Movement.
The King's Armory is a co-op tower defense game for 1-7 players that remains true to the online genre of tower defense; in addition, it allows new players to drop in or drop out of the game without destroying the game balance! Designed after our favorite online TD games, there is a map that consists of 16 road tiles that allows you to design your own new map each time. At the start of the game each player chooses one of seven playable heroes to lead the King’s defenses. The Heroes, though powerful, can not go it alone. They will need to build towers which will house hired aid, such as the Foot Soldier, the Archer, the Sorcerer, the Psionicist, and the Cleric; each with their own unique abilities. Over the course of the game Waves of monsters will flood onto the board, rushing down the path, turn by turn, trying to break into the King's Armory. If the monsters succeed, you lose! If you kill them all, including their leader, the super powered Boss monster, you all win together! To aid your quest you may upgrade your Heroes by purchasing unique Equipment that grants them newer better abilities; while the Hirables can be upgraded directly, up to 3 levels each, gaining new powers each time! And when all else fails, you can always call for Reinforcements; a set of special bonus attack cards that each deals damage to a whole area on the board in a new and unique way!
The King's Armory supports 1–7 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for The King's Armory is 30–240 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists The King's Armory for ages 13 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
The King's Armory has a complexity rating of 3.2 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
The King's Armory belongs to these categories: Fantasy and Video Game Theme. Its main mechanics are Variable Player Powers, Dice Rolling, and Grid Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of The King's Armory are: John Wrot!. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists The King's Armory as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.