
- BGG rating
- 8.3
The Legend of Zelda: Clockwork Realm – Shattered Lands Expansion
- 2–4 players
- 60–150 min
- 2020

2018
Rules assistance for The Legend of Zelda: Clockwork Realm
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
The Legend of Zelda: Clockwork Realm is a board game released in 2018 for 2–4 players, 45–180 minutes per game, and ages 12 and up. It was designed by Chris J Davis and its main mechanics are Hand Management, Area Movement, and Modular Board.
Description from the designer: The dark times have returned. The evil Prince of Darkness, Ganondorf, came once again to Hyrule to attempt to wrest the golden Triforce from the Sacred Realm. His first incursion was thwarted by the Sages, but in the titanic battle that ensued the Triforce was shattered; without its binding power to hold the the Kingdom of Hyrule together, the world itself became fragmented and disjointed, with the shadows of many worlds extending through the myriad dimensions of time and space. The shards of the Triforce are scattered among these, and a hero must rise again to search for and rebuild the sacred symbol of power, courage and wisdom. However, this time, the hero is many… The Legend of Zelda: Clockwork Realm is a cooperative game for 2-4 players, where each player will guide the various shadows of the hero, Link, in his journeys across Hyrule and into the dungeons scattered across the lands in his quest to reconstruct the sacred Triforce. Each game of The Legend of Zelda: Clockwork Realm takes place over four consecutive levels, with the first level being the easiest and each increasing in difficulty as the game goes on. Each level is comprised of a dungeon that the heroes will explore in an attempt to find the dungeon's boss. The heroes must then defeat the boss in order to gain more Triforce Shards. The game employs a form of deck-building to allow the players to level up their heroes. Each deck starts with just some basic skill cards representing a hero's Power, Courage and Wisdom. The heroes can add items and treasures to these decks to power up their abilities throughout the game. The players will then play these cards to perform actions during the different phases of the game. At the end of Level 4, the heroes will face the all-powerful Ganon in a final showdown to determine whether they save Hyrule and win the game, or whether Hyrule will be plunged into an era of darkness under the rule of a new dark lord...
The Legend of Zelda: Clockwork Realm supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for The Legend of Zelda: Clockwork Realm is 45–180 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists The Legend of Zelda: Clockwork Realm for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
The Legend of Zelda: Clockwork Realm has a complexity rating of 3.2 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
The Legend of Zelda: Clockwork Realm belongs to these categories: Fantasy, Print & Play, and Video Game Theme. Its main mechanics are Hand Management, Area Movement, and Modular Board. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of The Legend of Zelda: Clockwork Realm are: Chris J Davis. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists The Legend of Zelda: Clockwork Realm as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.