The Manhattan Project 2: Minutes to Midnight – Kickstarter Mini-expansion
BGG rating
6.6

Expansion for The Manhattan Project 2: Minutes to Midnight

The Manhattan Project 2: Minutes to Midnight – Kickstarter Mini-expansion

2017

Rules assistance for The Manhattan Project 2: Minutes to Midnight – Kickstarter Mini-expansion

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–5 players
  • 90–150 min
  • 13+
  • Complexity 3.0/5

Rules assistant for The Manhattan Project 2: Minutes to Midnight – Kickstarter Mini-expansion

What would you like to know?

Answers come from the official rulebook, with the page to check.

The Manhattan Project 2: Minutes to Midnight – Kickstarter Mini-expansion is an expansion for The Manhattan Project 2: Minutes to Midnight released in 2017 for 2–5 players, 90–150 minutes per game, and ages 13 and up. It was designed by Brandon Tibbetts and its main mechanics are Hand Management, Take That, and Area Majority / Influence.

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About the game

Mini expansion with 5 buildings and 2 nation cards. Military HQ Owner: General Opponent: Spy Function: 1 Placement in Military Actions Embassy Owner: Politician Opponent: Spy Function: 1 Placement in any 3WN Intelligence Agency Owner: Spy Opponent: Spy Function: 1 Placement on an opponent Building University Owner: Laborer Opponent worker: Spy Function: 1 Placement in Education Stock Exchange Owner: Laborer Opponent: Spy Function: Change the cost of 1 Building South Africa: At the end of your Worker Placement turn, you may convert a Sub or Bomber in your Personal supply into Nukes, or return a Nuke from your Personal Supply to the General Supply. If you take any of these actions, collect 1 VP. Brazil: At the end of your Worker Placement turn, you may spend $1 to buy 1 Fighter Squadron or Decoy from the General Supply, or you may sell 1 Fighter Squadron or Decoy from your Personal Supply for $1.

Questions and answers

The Manhattan Project 2: Minutes to Midnight – Kickstarter Mini-expansion supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.