The Nacho Incident
BGG rank
BGG #14,118
BGG rating
6.0

The Nacho Incident

2005

Rules assistance for The Nacho Incident

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players
  • 45 min
  • 10+
  • Complexity 1.9/5

For 2 players

Rules assistant for The Nacho Incident

What would you like to know?

Answers come from the official rulebook, with the page to check.

The Nacho Incident is a board game released in 2005 for 2–4 players, 45 minutes per game, and ages 10 and up. It was designed by Jim Doherty and its main mechanics are Hand Management, Simultaneous Action Selection, and Pick-up and Deliver.

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About the game

From the designer: You're three miles into Alberta, a sack of warm, spicy burritos your only companion. To be caught north of the border would be the end of you. Wait -- what's that noise?? In The Nacho Incident, players are trying to make the most money by smuggling Mexican food into Canada. They must evade the Mounties and choose the most profitable combination of smuggler, food and destination. Smugglers are ranked by number, and each turn all players select one from their hand and reveal them simultaneously. High numbers act first and have greater smuggling options available to them, but also attract the attention of the Mounties. After crossing the border, smugglers set up cantinas to finance further smuggling operations -- but these cantinas will be shut down as the Mounties discover them. After 12 turns of smuggling (about 30-45 minutes), the player with the most money wins!

Questions and answers

The Nacho Incident supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.