The Naval SITREP: The Journal of Naval Miniatures Wargaming #10
BGG rating
8.0

The Naval SITREP: The Journal of Naval Miniatures Wargaming #10

1997

Rules assistance for The Naval SITREP: The Journal of Naval Miniatures Wargaming #10

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–8 players
  • 60 min
  • 12+

Rules assistant for The Naval SITREP: The Journal of Naval Miniatures Wargaming #10

What would you like to know?

Answers come from the official rulebook, with the page to check.

The Naval SITREP: The Journal of Naval Miniatures Wargaming #10 is a board game expansion released in 1997 for 2–8 players, 60 minutes per game, and ages 12 and up. It was designed by Larry Bond and its main mechanics are Dice Rolling.

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About the game

The Naval SITREP is published twice a year by the Admiralty Trilogy Group. It supports the Admiralty Trilogy game system (Fear God and Dread Naught, Command at Sea and Harpoon) with scenarios, articles on history and technology, and rules expansions & corrections. The Naval SITREP Issue #10 was published in January 1997. Table of contents: Harpoon Scenario: ASW in the 90's 1997 convention schedule Harpoon IV Correction Annex: M3 Sonar Range Bands Platforms Specifications: American SSN USS Seawolf Swedish JAS 39 Gripen fighter American Airship USS Macon American F9C Sparrowhawk

Questions and answers

The Naval SITREP: The Journal of Naval Miniatures Wargaming #10 supports 2–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.