
- BGG rank
- BGG #4,318
- BGG rating
- 7.4
2nd Fleet: Modern Naval Combat in the North Atlantic
- 1–2 players
- 240–1200 min
- Complexity 3.4/5
- 1986

1978
Rules assistance for Up Scope! Tactical Submarine Warfare in the 20th Century
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

For 2 players
What would you like to know?
Answers come from the official rulebook, with the page to check.
Up Scope! Tactical Submarine Warfare in the 20th Century is a board game released in 1978 for 2 players, 60 minutes per game, and ages 12 and up. It was designed by Joseph M. Balkoski and its main mechanics are Dice Rolling and Hexagon Grid.
Up Scope! is a game on tactical submarine warfare in the 20th century. It focuses mainly on WWII, but also has rules and scenarios on WW I and modern warfare. The game includes 4 sheets each on three command tracks 2 identical pages of charts and tables 1 eight pages set of ship and weapon data chart 400 counters one die one counter plastic tray.
Up Scope! Tactical Submarine Warfare in the 20th Century supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Up Scope! Tactical Submarine Warfare in the 20th Century is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Up Scope! Tactical Submarine Warfare in the 20th Century for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Up Scope! Tactical Submarine Warfare in the 20th Century has a complexity rating of 3.9 out of 5 from BoardGameGeek players, which makes it a heavy game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Up Scope! Tactical Submarine Warfare in the 20th Century belongs to these categories: Wargame, Nautical, and World War II. Its main mechanics are Dice Rolling and Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Up Scope! Tactical Submarine Warfare in the 20th Century are: Joseph M. Balkoski. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Up Scope! Tactical Submarine Warfare in the 20th Century as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.