
- BGG rank
- BGG #10,936
- BGG rating
- 7.5
Fear God & Dread Nought
- 2–3 players
- 360 min
- Complexity 4.3/5
- 2001

2006
Rules assistance for The Naval SITREP: The Journal of Naval Miniatures Wargaming #30
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
The Naval SITREP: The Journal of Naval Miniatures Wargaming #30 is a board game expansion released in 2006 for 2–8 players, 60 minutes per game, and ages 12 and up. It was designed by Larry Bond, Chris Carlson, Jay Wissmann, Mal Wright, and Michael Harris and its main mechanics are Dice Rolling.
The Naval SITREP is published twice a year by the Admiralty Trilogy Group. It supports the Admiralty Trilogy game system with scenarios, articles on history and technology, and rules expansions & corrections. The Naval SITREP Issue #30 was published in April of 2006. Table of contents: New GHQ Releases New Viking Forge Ship Releases New Figurehead Ship Releases CaS Scenario: Typhoon Annex A – U.S. Ships for Typhoon The Navy Tests New Technology New High-Tech Special Ops Vessel What’s a Veritech? CaS Scenario: Roman Retribution Annexes for Roman Retribution Tim Charlesworth Heads for Iraq HMS Thracian – Japan’s PB 101 Statistics for HMS Thracian World Submarine Developments Good News and Bad for Special Operations Forces Third Yuri Dolgorukiy SSBN Laid Down Primary Source Material! New WW I Naval Miniatures FG&DN Scenario: Blockade The Kellys Update on China’s Carrier FG&DN Scenario: Shamrock Express WW I Fleet Data Web Site Cluster Bombs in the Admiralty Trilogy Games Q&A: Reality in Harpoon4 Above-Water Damage in the Admiralty Trilogy Q&A: EW Rules Clarification in H4 More on Shipboard Readiness in H4 Q&A: Aimed Shots in Mighty Midgets Q&A: Aircraft Ready Times in H4 Q&A: Abstracted AAM Attacks in High Tide Book Review: Shattered Sword Book Review: DEFCON-2
The Naval SITREP: The Journal of Naval Miniatures Wargaming #30 supports 2–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for The Naval SITREP: The Journal of Naval Miniatures Wargaming #30 is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists The Naval SITREP: The Journal of Naval Miniatures Wargaming #30 for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
The Naval SITREP: The Journal of Naval Miniatures Wargaming #30 belongs to these categories: Wargame, Miniatures, and Nautical. Its main mechanics are Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of The Naval SITREP: The Journal of Naval Miniatures Wargaming #30 are: Larry Bond, Chris Carlson, Jay Wissmann, Mal Wright, and Michael Harris. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists The Naval SITREP: The Journal of Naval Miniatures Wargaming #30 as an expansion. Expansions add new content, rules or scenarios to an existing base game and usually cannot be played on their own. Check the box or publisher description for the exact base game required, and make sure your edition of that game is compatible with this expansion.