
- BGG rank
- BGG #9,107
- BGG rating
- 6.5
Harpoon (Third Edition)
- 2 players
- 180 min
- Complexity 4.0/5
- 1987

Expansion for Command at Sea: 4th Edition – War at Sea 1926-1955
2021
Rules assistance for The Naval SITREP: The Journal of Naval Miniatures Wargaming #60
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
The Naval SITREP: The Journal of Naval Miniatures Wargaming #60 is an expansion for Command at Sea: 4th Edition – War at Sea 1926-1955 released in 2021 for 2–8 players, 60 minutes per game, and ages 12 and up. It was designed by Larry Bond, Peter Grining, and Paul French (II) and its main mechanics are Dice Rolling.
The Naval SITREP is published twice a year by the Admiralty Trilogy Group. It supports the Admiralty Trilogy game system with scenarios, articles on history and technology, and rules expansions & corrections. The Naval SITREP Issue #60 was published in April of 2021. Table of contents: Harpoon V Scenario: Bugout (with supporting annex data) From Mousers to Mascots: Famous Ship’s Cats The Soryu/Artemis Collision - An Analysis Chinese Naval Gunpower Hybrid Construction - and Bad News for the LCS The Shops of Shapeways CaS Scenario: Intercept off Norway The Romanian Navy & Air Force in WW II with annex data for ships, aircraft and weapons Rule Changes and Corrections Omnidirectional Sonobuoys Q&A Slow-Loading Guns in Dawn of the Battleship Switching Sonar Modes - Correction When can You Tell It’s a Torpedo? Q&A Russian 30mm Change SSM Reattack Q&A Russian Gun Data for Fear God & Dread Nought Product Updates Book Reviews War in the Pacific Trilogy, by Ian Toll Skyhawks over the South Atlantic, by Santiago Rivas Go Find Him and Bring Me Back His Hat, by Mariano Sciaroni, with Andy Smith
The Naval SITREP: The Journal of Naval Miniatures Wargaming #60 supports 2–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for The Naval SITREP: The Journal of Naval Miniatures Wargaming #60 is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists The Naval SITREP: The Journal of Naval Miniatures Wargaming #60 for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
The Naval SITREP: The Journal of Naval Miniatures Wargaming #60 belongs to these categories: Wargame, Miniatures, and Nautical. Its main mechanics are Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of The Naval SITREP: The Journal of Naval Miniatures Wargaming #60 are: Larry Bond, Peter Grining, and Paul French (II). These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists The Naval SITREP: The Journal of Naval Miniatures Wargaming #60 as an expansion for Command at Sea: 4th Edition – War at Sea 1926-1955. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Command at Sea: 4th Edition – War at Sea 1926-1955 to use it. Check that your edition of Command at Sea: 4th Edition – War at Sea 1926-1955 is compatible, as some expansions were revised between editions.