
- BGG rank
- BGG #9,492
- BGG rating
- 7.4
Harpoon 4: Modern Tactical Naval Warfare
- 2–8 players
- 150 min
- Complexity 4.4/5
- 1997

2023
Rules assistance for The Naval SITREP: The Journal of Naval Miniatures Wargaming #65
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
The Naval SITREP: The Journal of Naval Miniatures Wargaming #65 is a board game expansion released in 2023 for 2–12 players, 120–360 minutes per game, and ages 14 and up. It was designed by Larry Bond, Chris Carlson, Christoph Kluxen, Mike Harris, and Chang Lei and its main mechanics are Dice Rolling.
The Naval SITREP is published twice a year by the Admiralty Trilogy Group. It supports the Admiralty Trilogy game system with scenarios, articles on history and technology, and rules expansions & corrections. The Naval SITREP Issue #65 was published in October of 2023. Features Harpoon Scenario: Escape from Aden Fear God & Dread Nought Scenario: Patmos Naming Chinese missiles, Part 2 The Guns of SMS Emden Command at Sea Scenario: Vorschlaghammer Localizing a Submarine Contact with Sonobuoys The Iranian Navy & Revolutionary Guard Weapons & Sensors in Iranian Service K-3 is a Museum The Hwasal Missile The Northern Fleet Incident Rule Changes and Corrections Harpoon Q&A: Air ASW Book Reviews Mao’s Army Goes to Sea, by Toshi Yoshihara Black Shoe Carrier Admiral - Frank Jack Fletcher at Coral Sea, Guadalcanal, and Midway, by John Lundstrom —description from the publisher
The Naval SITREP: The Journal of Naval Miniatures Wargaming #65 supports 2–12 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for The Naval SITREP: The Journal of Naval Miniatures Wargaming #65 is 120–360 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists The Naval SITREP: The Journal of Naval Miniatures Wargaming #65 for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
The Naval SITREP: The Journal of Naval Miniatures Wargaming #65 belongs to these categories: Wargame, Miniatures, and Nautical. Its main mechanics are Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of The Naval SITREP: The Journal of Naval Miniatures Wargaming #65 are: Larry Bond, Chris Carlson, Christoph Kluxen, Mike Harris, and Chang Lei. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists The Naval SITREP: The Journal of Naval Miniatures Wargaming #65 as an expansion. Expansions add new content, rules or scenarios to an existing base game and usually cannot be played on their own. Check the box or publisher description for the exact base game required, and make sure your edition of that game is compatible with this expansion.