The Networks: Executives
BGG rating
7.6

Expansion for The Networks: Primetime

The Networks: Executives

2018

Rules assistance for The Networks: Executives

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–5 players
  • 60–90 min
  • 13+
  • Complexity 3.0/5

Rules assistant for The Networks: Executives

What would you like to know?

Answers come from the official rulebook, with the page to check.

The Networks: Executives is an expansion for The Networks: Primetime released in 2018 for 1–5 players, 60–90 minutes per game, and ages 13 and up. It was designed by Gil Hova and its main mechanics are Variable Player Powers and Open Drafting.

Expansions

Similar games

About the game

The Networks: Executives, a full expansion for The Networks, changes the gameplay in a few ways. First, the players all choose a Network Executive at the start of the game. Each Network Executive has their own advantages and drawbacks. Second, there is a new deck of Show Cards with a different mix of Genres. Each Genre now has an equal chance of appearing, unlike in the base game where Reality and Sports shows were less common. However, Sports Shows now have a higher upkeep, and Reality Shows don't get you as many Viewers on average as another Show with a bunch of Stars. Third, players no longer automatically get starting Public Access Shows, Stars, or Ads. Instead there is a starting "Pilot Season" draft in which players pick their starting TV shows. These starting Shows determine a player's starting resources, like Stars, Ads, and extra money. Fourth, you now get a Mogul Card when you get your first 5-Show Genre Bonus or your second 3-Show Genre Bonus. These Mogul Cards act like supercharged Network Cards, so they're worth picking up!

Designers

Publishers

  • Board&Dice
  • Formal Ferret Games

Questions and answers

The Networks: Executives supports 1–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.