
- BGG rank
- BGG #3,622
- BGG rating
- 6.9
Wordsy
- 1–6 players
- 20 min
- Complexity 1.4/5
- 2017

Rules assistance for The Networks: On the Air
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
The Networks: On the Air is an expansion for The Networks: Primetime released in 2016 for 1–5 players, 45–90 minutes per game, and ages 13 and up. It was designed by Gil Hova and its main mechanics are Open Drafting.
A mini-expansion for The Networks, consisting of cards unlocked by Kickstarter stretch goals. Contents: 7 new Season 4-5 Shows 7 new Stars 8 new Network Cards (2 copies of 4 cards) 2 new Ads 6 blank Season 2-3 Shows 1 blank Star 1 sticker sheet with stickers for the turn order and score markers. This is not a Kickstarter exclusive; it will be available for purchase once the game comes out.
The Networks: On the Air supports 1–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for The Networks: On the Air is 45–90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists The Networks: On the Air for ages 13 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
The Networks: On the Air has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
The Networks: On the Air belongs to these categories: Economic, Movies / TV / Radio theme, and Expansion for Base-game. Its main mechanics are Open Drafting. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of The Networks: On the Air are: Gil Hova. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists The Networks: On the Air as an expansion for The Networks: Primetime. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need The Networks: Primetime to use it. Check that your edition of The Networks: Primetime is compatible, as some expansions were revised between editions.