The Networks: On the Air
BGG rating
7.2

Expansion for The Networks: Primetime

The Networks: On the Air

2016

Rules assistance for The Networks: On the Air

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–5 players
  • 45–90 min
  • 13+
  • Complexity 2.0/5

Rules assistant for The Networks: On the Air

What would you like to know?

Answers come from the official rulebook, with the page to check.

The Networks: On the Air is an expansion for The Networks: Primetime released in 2016 for 1–5 players, 45–90 minutes per game, and ages 13 and up. It was designed by Gil Hova and its main mechanics are Open Drafting.

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About the game

A mini-expansion for The Networks, consisting of cards unlocked by Kickstarter stretch goals. Contents: 7 new Season 4-5 Shows 7 new Stars 8 new Network Cards (2 copies of 4 cards) 2 new Ads 6 blank Season 2-3 Shows 1 blank Star 1 sticker sheet with stickers for the turn order and score markers. This is not a Kickstarter exclusive; it will be available for purchase once the game comes out.

Mechanics

Designers

Publishers

  • Formal Ferret Games

Questions and answers

The Networks: On the Air supports 1–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.