The New Dungeon: Miniatures and Game Supplement
BGG rating
6.7

Expansion for The New Dungeon!

The New Dungeon: Miniatures and Game Supplement

1989

Rules assistance for The New Dungeon: Miniatures and Game Supplement

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–6 players
  • 45 min
  • 10+
  • Complexity 2.0/5

Rules assistant for The New Dungeon: Miniatures and Game Supplement

What would you like to know?

Answers come from the official rulebook, with the page to check.

The New Dungeon: Miniatures and Game Supplement is an expansion for The New Dungeon! released in 1989 for 1–6 players, 45 minutes per game, and ages 10 and up. It was designed by Scott Haring and its main mechanics are Variable Player Powers, Roll / Spin and Move, and Role Playing.

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About the game

An expansion for TSR's The New Dungeon board game. This expansion contains a couple of upgrades to the game. First, there are ten Ral Partha metal miniatures included. Six of these are metal versions of the original plastic characters included with The New Dungeon. The other four are new characters: Halfling, Cleric, Ranger, and Gnome Illusionist. Additionally, the expansion contains two new spell types: Illusionary Warrior and Treasure Telekenesis. Expands: The New Dungeon

Designers

Publishers

  • Tactical Studies Rules (TSR)
  • Ral Partha Enterprises

Questions and answers

The New Dungeon: Miniatures and Game Supplement supports 1–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.