
- BGG rank
- BGG #660
- BGG rating
- 7.6
Labyrinth: The War on Terror, 2001 – ?
- 1–2 players
- 180 min
- Complexity 3.7/5
- 2010

Rules assistance for The Other Side of the Hill: Twilight Generals Expansion
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
The Other Side of the Hill: Twilight Generals Expansion is an expansion for The Other Side of the Hill released in 2024 for 1–4 players, 180–720 minutes per game, and ages 14 and up. It was designed by Carlos Fco. Márquez Linares and its main mechanics are Events, Team-Based Game, and Solo / Solitaire Game.
This expansion adds 16 new general cards and counters, as well as field marshal cards and winds of war cards, which introduce new mechanics to the game: Twilight Generals More Generals! More variety! These Generals will bring more variety to your games. All are generals whose involvement took place at the end of the war, in 1944. Winds of War What effect might wolf packs have on The Other Side of the Hill? How might Admiral Canaris' activities be represented? Could players have more control over diplomacy rolls? The ten cards in the Winds of War deck add flavor and variability to the game by allowing players to relax some of the rules of the game, whether in combat, strategic warfare, technology projects, the Production phase, and so on. At the beginning of the game, two cards are dealt to each player, who keeps one of them and must discard the other. Each Winds of War card includes the prerequisites that must be met in order to play it. A Winds of War card can be used only once and then must be discarded from the game. Field Marshals Field Marshals were the highest rank in the German army of World War II. All generals aspired to obtain the coveted field marshal's baton. Field Marshal cards offer this prize to players who conquer key cities in Europe: Warsaw, Paris, Athens, Sevastopol, but also Moscow, Leningrad and Baghdad. This award can also be given for major victories on the battlefield or in Strategic Warfare. In addition to offering flavor and immersion, in terms of gameplay the Field Marshal cards are an alternative method for resolving ties when deciding the winner of the game in competitive mode. —description from the publisher
The Other Side of the Hill: Twilight Generals Expansion supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for The Other Side of the Hill: Twilight Generals Expansion is 180–720 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists The Other Side of the Hill: Twilight Generals Expansion for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
The Other Side of the Hill: Twilight Generals Expansion belongs to these categories: Wargame, Political, and Negotiation. Its main mechanics are Events, Team-Based Game, and Solo / Solitaire Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of The Other Side of the Hill: Twilight Generals Expansion are: Carlos Fco. Márquez Linares. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists The Other Side of the Hill: Twilight Generals Expansion as an expansion for The Other Side of the Hill. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need The Other Side of the Hill to use it. Check that your edition of The Other Side of the Hill is compatible, as some expansions were revised between editions.