
- BGG rank
- BGG #7,369
- BGG rating
- 6.5
Human Punishment: The Beginning
- 3–6 players
- 120–180 min
- Complexity 3.6/5
- 2022

Rules assistance for The Presence: Blood & Betrayal
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
The Presence: Blood & Betrayal is an expansion for The Presence released in 2027 for 2–5 players, 60–90 minutes per game, and ages 12 and up. It was designed by Sam Gullman and its main mechanics are Variable Player Powers, Hand Management, and Player Elimination.
Blood & Betrayal expands The Presence with even more characters and options, adding a brutal twist to the game – one of the visitors may secretly be a murderer, out for blood. As a visitor you must now must be wary of both the spirit and the visitor next to you. Nowhere is safe, but don’t let the paranoia get the better of you. That is exactly what the manor wants. Including: Two new spirit characters Four new visitor characters The murderer module The dark clue deck New fear cards New scripts New items —description from the publisher
The Presence: Blood & Betrayal supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for The Presence: Blood & Betrayal is 60–90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists The Presence: Blood & Betrayal for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
The Presence: Blood & Betrayal belongs to these categories: Mature / Adult, Deduction, and Murder / Mystery. Its main mechanics are Variable Player Powers, Hand Management, and Player Elimination. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of The Presence: Blood & Betrayal are: Sam Gullman. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists The Presence: Blood & Betrayal as an expansion for The Presence. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need The Presence to use it. Check that your edition of The Presence is compatible, as some expansions were revised between editions.