The Red Dragon Inn: Allies – Cormac the Mighty
BGG rating
7.5

Expansion for The Red Dragon Inn

The Red Dragon Inn: Allies – Cormac the Mighty

2013

Rules assistance for The Red Dragon Inn: Allies – Cormac the Mighty

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–5 players
  • 45 min
  • 13+
  • Complexity 1.9/5

Rules assistant for The Red Dragon Inn: Allies – Cormac the Mighty

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Answers come from the official rulebook, with the page to check.

The Red Dragon Inn: Allies – Cormac the Mighty is an expansion for The Red Dragon Inn released in 2013 for 2–5 players, 45 minutes per game, and ages 13 and up. It was designed by Cliff Bohm, Jeff Morrow, and Sam Waller and its main mechanics are Variable Player Powers, Hand Management, and Betting and Bluffing.

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About the game

The North was once an inhospitable and uncivilized land filled with danger and glory. But now, it's a land is filled with cities, businesses...bureaucracy! Cormac, a barbarian prince, longed for the bygone times – for a life where he could be a warrior of renown. Frustrated with the unending tedium of council meetings and trade agreements, Cormac struck out into the world to seek his own adventure! The Good: Cormac adheres to the ancient traditions of barbarian honor. The Bad: He also adheres to the ancient traditions of barbarian violence! The Red Dragon Inn: Allies - Cormac the Mighty expands the party at the Red Dragon Inn with a brand new human barbarian, introducing a new rage mechanism that allows Cormac to hit harder at the cost of gaining more than the usual amounts of Alcohol Content. Careful management of Cormac's rage level is the best way to victory! The Red Dragon Inn: Allies is a series of expansions for any standalone The Red Dragon Inn game. Each Allies set includes a single Character Deck, plus components to add a brand new character to your game.

Questions and answers

The Red Dragon Inn: Allies – Cormac the Mighty supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.