The Red Dragon Inn: Allies – Pooky
BGG rating
7.7

Expansion for The Red Dragon Inn

The Red Dragon Inn: Allies – Pooky

2012

Rules assistance for The Red Dragon Inn: Allies – Pooky

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–5 players
  • 45 min
  • 13+
  • Complexity 2.0/5

Rules assistant for The Red Dragon Inn: Allies – Pooky

What would you like to know?

Answers come from the official rulebook, with the page to check.

The Red Dragon Inn: Allies – Pooky is an expansion for The Red Dragon Inn released in 2012 for 2–5 players, 45 minutes per game, and ages 13 and up. It was designed by Cliff Bohm, Jeff Morrow, and Sam Waller and its main mechanics are Variable Player Powers, Hand Management, and Betting and Bluffing.

Listen to the story

About the game

While the master's away, the familiar will play! Zot's turning in early for the night, but Pooky's not done with the party. With a stash of gold and a big chip on his wee shoulder, this strange little rabbit-thing is looking to prove he's more than just Zot's whipping bunny. The Good: In the dungeon, Pooky's psychotic behavior has gotten the party out of some pretty nasty jams. The Bad: That rabbit is even more insane without Zot's influence. Seriously. The Red Dragon Inn: Allies - Pooky lets the little white rabbit wreck havoc all on his own! This forty-card deck isn't an expansion for Zot the Wizard from The Red Dragon Inn, but rather allows Pooky to be a fifth character at the table and party with The Party. Bringing all his nature and vices to the table, get ready to see Pooky start partying a bit too hard for the rest of the table. The Red Dragon Inn: Allies is a new series of expansions for any standalone The Red Dragon Inn game. Each Allies set includes a single Character Deck, plus components to add a brand new character to your game.

Questions and answers

The Red Dragon Inn: Allies – Pooky supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.