
- BGG rank
- BGG #6,837
- BGG rating
- 8.1
Stargrave: Science Fiction Wargames in the Ravaged Galaxy
- 2–4 players
- 60–120 min
- Complexity 2.9/5
- 2021

Rules assistance for The Regiment: Rolling Thunder
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
The Regiment: Rolling Thunder is an expansion for Dirtside II released in 2013 for 2–6 players, 120 minutes per game, and ages 12 and up. It was designed by Matthew Parmer and its main mechanics are Scenario / Mission / Campaign Game.
Miller's Marauders, simply known as the Regiment to it's members, has been hired by the government of Del a' Zhou to prosecute a war against its neighbor the Rhineland Republic. The two states control a competing interests in the harvest of a local seaweed which has amazing healing properties. Neither are content to share in the planet's bounty and have been prosecuting a trade war with one another for nearly a decade. The government of Del a' Zhou controls the spaceport but the Rhineland republic has been constructing its own port for a few years now and intends to bypass the Zhou controlled spaceport altogether. The Zhou government does not want to lose the revenue from port fees and tariffs by allowing the Rhineland Republic to build another port facility. The port facility is being constructed near the city of Heimdal and is 95% complete. The Zhou government has hired the Regiment to launch an invasion of the Republic across the DMZ and take the city of Heimdal and destroy the port. This PDF provides a complete campaign of 12 linked scenarios for both Stargrunt II and Dirtside II. It also provides stats for Regimental vehicles used in the scenarios. —description from the publisher
The Regiment: Rolling Thunder supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for The Regiment: Rolling Thunder is 120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists The Regiment: Rolling Thunder for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
The Regiment: Rolling Thunder belongs to these categories: Wargame, Miniatures, and Science Fiction. Its main mechanics are Scenario / Mission / Campaign Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of The Regiment: Rolling Thunder are: Matthew Parmer. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists The Regiment: Rolling Thunder as an expansion for Dirtside II. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Dirtside II to use it. Check that your edition of Dirtside II is compatible, as some expansions were revised between editions.