The Scheldt Campaign
BGG rank
BGG #16,603
BGG rating
7.4

The Scheldt Campaign

2012

Rules assistance for The Scheldt Campaign

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 150 min
  • 12+
  • Complexity 2.0/5

For 2 players

Rules assistant for The Scheldt Campaign

What would you like to know?

Answers come from the official rulebook, with the page to check.

The Scheldt Campaign is a board game released in 2012 for 2 players, 150 minutes per game, and ages 12 and up. It was designed by Brian Train and its main mechanics are Dice Rolling, Hexagon Grid, and Simulation.

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About the game

An operational level wargame of operations in the area of the Scheldt Estuary in Belgium and Holland in October and November of 1944. The crucially important port city of Antwerp had fallen to a rapid British advance in September, but the port could not be used until the coastal artillery defences at the mouth of the Scheldt had been neutralized and the river swept of thousands of mines. It fell to the First Canadian Army, already tired and overstretched after being in continuous combat since the D-Day invasion, to do this. The nature of this campaign poses challenges to the players: the grinding, attritional nature of the fighting; the difficulty of the terrain fought over; and the limited resources available to either side. The Staff Card system, adapted from Joe Miranda's "Bulge 20" system, does not allow players to move and fight every unit every turn, as is often the case in other wargames - they must choose what they want to do, and where, and how to support it. The combat system, seemingly very simple because it does not rely on odds computations or column shifts, favours the defence and reflects the incremental nature of unit losses as they wear away in the fighting.

Designers

Publishers

  • Hollandspiele
  • Microgame Design Group

Questions and answers

The Scheldt Campaign supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.