
- BGG rank
- BGG #22,689
- BGG rating
- 6.5
Freikorps: The Bolsheviks Invade Germany, 1920
- 2 players
- 90 min
- Complexity 2.2/5
- 1999

2012
Rules assistance for Reichswehr & Freikorps: If the Red Army Invaded Germany, 1920
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

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Answers come from the official rulebook, with the page to check.
Reichswehr & Freikorps: If the Red Army Invaded Germany, 1920 is a board game released in 2012 for 2 players. It was designed by Brian Train and Ty Bomba and its main mechanics are Dice Rolling, Hexagon Grid, and Simulation.
Reichswehr & Freikorps is a two-player (Soviet versus German) strategic level game, designed by Brian Train and Ty Bomba. The game includes 176 large-sized die-cut counters, with the Division as the primary maneuver unit, including Infantry, Naval Infantry, Cavalry and Armored Car units. The colorful map features the German/Polish border, with each hex representing approximately 15 miles across, and includes such prominent locations as Danzig, as well as various charts and tables for easy reference during play. The rules entail a variety of standard and unique rules, such as Fog of War, Port Supply, Railroad Movement, Replacements, Red Army Morale, German Sudden Death Victory Conditions, Red Army Sudden Death Victory Conditions, and the full range of historical unit types, such as the East Prussian Volunteer Light Infantry Corps, and Fedotov's Detachment, etc. The game sequence is as follows: Mutual Railhead Adjustment Phase Red Army Player Turn Red Army Reinforcement & Movement Phase Red Army Combat Phase German Player Turn German Railroad Movement or Regular Movement or Combat Phase German Railroad Movement or Regular Movement or Combat Phase German Railroad Movement or Regular Movement or Combat Phase Victory in the game is determined by the accumulation of VPs for control of important hexes, and the arrival of important reinforcements.
Reichswehr & Freikorps: If the Red Army Invaded Germany, 1920 supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
Reichswehr & Freikorps: If the Red Army Invaded Germany, 1920 has a complexity rating of 2.3 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Reichswehr & Freikorps: If the Red Army Invaded Germany, 1920 belongs to these categories: Wargame and World War I. Its main mechanics are Dice Rolling, Hexagon Grid, and Simulation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Reichswehr & Freikorps: If the Red Army Invaded Germany, 1920 are: Brian Train and Ty Bomba. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Reichswehr & Freikorps: If the Red Army Invaded Germany, 1920 as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.