The Sentai Campaign I

Expansion for Dirtside II

The Sentai Campaign I

2012

Rules assistance for The Sentai Campaign I

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–6 players
  • 12+

Rules assistant for The Sentai Campaign I

What would you like to know?

Answers come from the official rulebook, with the page to check.

The Sentai Campaign I is an expansion for Dirtside II released in 2012 for 2–6 players and ages 12 and up. It was designed by Matthew Parmer and its main mechanics are Scenario / Mission / Campaign Game.

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About the game

Sowing the Wind Our Preservation Society Liason, Tosk, has filled in some of our knowledge concerning the local sector. He has advised us to seek out allies for we are not strong enough to take on the entire Synod of Worlds alone. While the Synod is a vast conglomeration and possesses incalculable resources, it is weak locally. The Sentai system is the lynchpin of commerce within the system. The Sentai system is heavily defended and will not be easy to gain control of. It contains the shipyards and orbital manufacturing that Earth will need to build ships and weapons and currently lacks. The Synod knows this and is gathering a fleet in the system to protect it and to launch and offensive against Earth. In order to destroy this fleet and secure our safety we need to gather an armada of like minded allies. Tosk has given us the coordinates of six potential allies within the sector: Sera, Adama, Akra'hom, Trii'hom, Principality and De'nada. We will send diplomatic missions to each of these worlds and seek their aid and offer our assistance in return. They may be friendly but then again they may not. So we will proceed with caution. The Terran Campaign against the Synod continues... New ships New Units 12 New Scenarios for Stargrunt II, Dirtside II an Full Thrust —description from the publisher

Questions and answers

The Sentai Campaign I supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.