The Siege of Shaddis Horne
BGG rank
BGG #11,729
BGG rating
8.2

The Siege of Shaddis Horne

2026

Rules assistance for The Siege of Shaddis Horne

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–4 players
  • 10–40 min
  • 10+
  • Complexity 2.4/5

For 1 player

Rules assistant for The Siege of Shaddis Horne

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Answers come from the official rulebook, with the page to check.

The Siege of Shaddis Horne is a board game released in 2026 for 1–4 players, 10–40 minutes per game, and ages 10 and up. It was designed by Paul Stapleton and its main mechanics are Area Movement, Dice Rolling, and Cooperative Game.

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About the game

The fairies have gone mad. Their once quaint magic threatens all of Brighthelm, and the golems they created to protect the villages are now tearing them apart. Now the little forest town of Shaddis Horne, with its elemental college, is under siege. The fairies know that without this source of magic, Brighthelm’s chemists will be dealt a severe blow. They must be stopped. Your Hawkguard soldiers have been sent to repel the fairies and their minions, inspire the villagers and keep Shaddis Horne standing until the siege is over. It won't be easy. The Siege of Shaddis Horne is a co-operative resource gathering tower defence game with a smattering of push-your-luck dungeon crawling to boot. —description from the designer

Questions and answers

The Siege of Shaddis Horne supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.