The South Seas Campaign, 1942-43
BGG rank
BGG #25,226
BGG rating
5.9

The South Seas Campaign, 1942-43

2011

Rules assistance for The South Seas Campaign, 1942-43

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–2 players
  • 240 min
  • 12+
  • Complexity 2.4/5

For 1 player

Rules assistant for The South Seas Campaign, 1942-43

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Answers come from the official rulebook, with the page to check.

The South Seas Campaign, 1942-43 is a board game released in 2011 for 1–2 players, 240 minutes per game, and ages 12 and up. It was designed by Joseph Miranda and Ty Bomba and its main mechanics are Area Movement and Simulation.

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About the game

The South Seas Campaign, 1942-43, designed by Joseph Miranda, is a two player, strategic-level wargame of intermediate complexity that covers the struggle for control of the naval, air and land lines of communication between Australia and the US during those two years. Most ground units in the game represent divisions, brigades or regiments. Aircraft units represent two groups or air regiments (six to eight squadrons). Ship units mostly represent one fleet aircraft carrier, 'divisions' of two light or escort carriers, two battleships, four cruisers, squadrons of six to eight destroyers (plus Japanese light cruiser destroyer leaders), and various numbers of other ship types. On the area map, each inch equals 90 miles. Each turn represents from two weeks to two months, depending on the tempo of action at any given time. Special rules cover such things as: random events, reinforcements, withdrawals, refits, fog of war, off-map bases, interceptions, invading Australia, long-range bombers, protected targets, shore bombardment, commandos, airborne units, seaplanes, and the Tokyo Express. The game uses the system originally created for our earlier-published game, Red Dragon Rising. The turn sequence is as follows. Originally published in World at War magazine #18 (Jun-Jul 2011). I. Japanese Random Event Check II. Japanese Random Event Resolution III. Japanese Action IV. Allied Random Event Check V. Allied Random Event Resolution VI. Allied Action VII. Turn Record Phase

Publishers

  • Decision Games (I)

Questions and answers

The South Seas Campaign, 1942-43 supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.