The Strange Forgeries of Mr. S.C.Rheber
BGG rank
BGG #14,445
BGG rating
7.0

The Strange Forgeries of Mr. S.C.Rheber

2025

Rules assistance for The Strange Forgeries of Mr. S.C.Rheber

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 3–7 players
  • 45–60 min
  • 12+

For 3 players

Rules assistant for The Strange Forgeries of Mr. S.C.Rheber

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Answers come from the official rulebook, with the page to check.

The Strange Forgeries of Mr. S.C.Rheber is a board game released in 2025 for 3–7 players, 45–60 minutes per game, and ages 12 and up. It was designed by Gerardo Maria Priore and its main mechanics are Communication Limits, Pattern Building, and Pattern Recognition.

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About the game

The Strange Forgeries Of Mr. S.C. Rheber is a game about forging art using the scientific method. is a Game Of Induction wherein 2-6 players (the Collectors) will purchase art from their Gallerist trying to fill their museums. However some of the paintings are fakes crafted by the talented forger Simon Charles Rheber. The Collectors will master their inductive reasoning to determine which painting is one of the strange forgeries of Mr. S.C.Rheber. Overview The Gallerist invents a secret rule and it’s the Collectors’ objective is to guess it. During the game, the Collectors will produce many Drawings, and the Gallerist will secretly tell them whether it follows the secret rule or not, aka whether the Drawings are Originals or Fakes. At the end of the game, the Collectors will put their knowledge to the test, and try to guess whether their opponents' displayed Drawings follow the rule or not. Mistakes determine the winner, so they’ll want to try to make as few Mistakes as possible. The Gallerist moderates the game giving out hints as they like. What Makes It Unique Out of more than 100,000 games and hundreds of different mechanics, induction-based games rank among the rarest 5%, making them some of the industry’s most unusual and peculiar designs. They are, in fact, the only type of games in which players themselves create part of the rules. Among these, Strange Forgeries stands out as the most radical example, offering unparalleled freedom through several innovations centered on its unique use of the drawing mechanic.

Questions and answers

The Strange Forgeries of Mr. S.C.Rheber supports 3–7 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.