
- BGG rank
- BGG #8,285
- BGG rating
- 7.2
Signal
- 2–6 players
- 10–20 min
- Complexity 2.0/5
- 2025

2025
Rules assistance for The Strange Forgeries of Mr. S.C.Rheber
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 3 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
The Strange Forgeries of Mr. S.C.Rheber is a board game released in 2025 for 3–7 players, 45–60 minutes per game, and ages 12 and up. It was designed by Gerardo Maria Priore and its main mechanics are Communication Limits, Pattern Building, and Pattern Recognition.
The Strange Forgeries Of Mr. S.C. Rheber is a game about forging art using the scientific method. is a Game Of Induction wherein 2-6 players (the Collectors) will purchase art from their Gallerist trying to fill their museums. However some of the paintings are fakes crafted by the talented forger Simon Charles Rheber. The Collectors will master their inductive reasoning to determine which painting is one of the strange forgeries of Mr. S.C.Rheber. Overview The Gallerist invents a secret rule and it’s the Collectors’ objective is to guess it. During the game, the Collectors will produce many Drawings, and the Gallerist will secretly tell them whether it follows the secret rule or not, aka whether the Drawings are Originals or Fakes. At the end of the game, the Collectors will put their knowledge to the test, and try to guess whether their opponents' displayed Drawings follow the rule or not. Mistakes determine the winner, so they’ll want to try to make as few Mistakes as possible. The Gallerist moderates the game giving out hints as they like. What Makes It Unique Out of more than 100,000 games and hundreds of different mechanics, induction-based games rank among the rarest 5%, making them some of the industry’s most unusual and peculiar designs. They are, in fact, the only type of games in which players themselves create part of the rules. Among these, Strange Forgeries stands out as the most radical example, offering unparalleled freedom through several innovations centered on its unique use of the drawing mechanic.
The Strange Forgeries of Mr. S.C.Rheber supports 3–7 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for The Strange Forgeries of Mr. S.C.Rheber is 45–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists The Strange Forgeries of Mr. S.C.Rheber for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
The Strange Forgeries of Mr. S.C.Rheber belongs to these categories: Fantasy, Deduction, and Puzzle. Its main mechanics are Communication Limits, Pattern Building, and Pattern Recognition. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of The Strange Forgeries of Mr. S.C.Rheber are: Gerardo Maria Priore. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists The Strange Forgeries of Mr. S.C.Rheber as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.