The Time of Troubles 1605-1612
BGG rank
BGG #21,419
BGG rating
7.0

The Time of Troubles 1605-1612

2010

Rules assistance for The Time of Troubles 1605-1612

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–5 players
  • 180 min
  • 12+
  • Complexity 2.3/5

Rules assistant for The Time of Troubles 1605-1612

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Answers come from the official rulebook, with the page to check.

The Time of Troubles 1605-1612 is a board game released in 2010 for 2–5 players, 180 minutes per game, and ages 12 and up. It was designed by Alexei Razygraev and its main mechanics are Dice Rolling, Point to Point Movement, and Simulation.

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About the game

The game is about a crucial point in the history of Russia. The Time of Troubles (Smuta) at the beginning of the 17th century. After the mysterious death of the Great Prince Dmitry, son of Ivan the Terrible, begins the political and military struggles depicted in this game. 2-5 players each represent a faction in the struggle for the throne of the Tsar. Military and Political Strategy Game that is played through movement of units on a location based map connected by a road net. Victory points are acquired for the control of cities and fortresses, battles won and placing a Tsar on the throne. Leaders are used both in battle with military units as well as to gain control of the cities and forts. Other Characters are used as well to manipulate political events. Card play is used to influence the course of the game. Military units are recruited or purchased during play.

Questions and answers

The Time of Troubles 1605-1612 supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.