
- BGG rank
- BGG #162
- BGG rating
- 7.5
Codenames
- 2–8 players
- 15 min
- Complexity 1.3/5
- 2015

1993
Rules assistance for The Totally Insane Card Game
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
The Totally Insane Card Game is a board game released in 1993 for 3–12 players and 30 minutes per game. It was designed by Gary Fowler and Susan Fowler.
Quick Introduction To The Totally Insane Card Game Ô The Totally Insane Card Game plays “like” you would play UNO®, only with 27 action cards and lots of fun new twists. The game ends when a player reaches 500 points, lowest score wins. The Totally Insane Card Game has numbered cards 0-10 and 27 action cards such as the Change Hands. If you do not like the cards in your hand, you think another player MAY have a better hand, play the Change Hands to the discard pile and change hands with him. Other examples of action cards are the Moving Cards, these cards when played, will move the entire hand of all players ether two players left or one player right. The Totally Insane Card Game includes Draw 2, Draw 4, and Take 2, cards that make the next player ether Draw 2 or Draw 4 cards from the draw pile, or Take 2 cards from any player. Of course the draw cards add together so you might have to draw 6 or 8 cards. In Totally Insane, players could take cards from your hand, helping you get rid of your cards, while adding cards to their hand. The Totally Insane Card Game has a Totally Useless Card this card is exactly what it says totally useless. At no time can the Totally Useless Card be played to the discard pile. So what do you do with a card you can’t play to the discard pile? Simple, you give it to anther player so he can’t play it either. (If you can’t play it, you can’t go out.) You can give it away with cards like the Change Hands, Moving Card, or a Forced Kindness. When you play a Forced Kindness to the discard pile, you give two cards from your hand to any player. You never know who will be picked on next. The Totally Insane Card Game boasts one Dead Card, any time this card is played to the discard pile, the hand is over immediately all players add the points of there cards, then deal the next hand. This is just a sample of the action cards and how they play. The Totally Insane Card Game is designed to play in turn and out of turn, (matching) so you must be alert, or you may miss an opportunity to play a card. The Totally Insane Card Game is fast moving and outrageous fun, for 4 to 12 players Ages 8 and up. Find us at totallyinsanecardgame.com
The Totally Insane Card Game supports 3–12 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for The Totally Insane Card Game is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The Totally Insane Card Game has a complexity rating of 2.3 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
The Totally Insane Card Game belongs to these categories: Card Game and Party Game. Categories describe the theme, setting and style of a game rather than its rules. Filter the catalogue by the same category to find similar games when you enjoyed The Totally Insane Card Game and want something comparable for your next game night.
The credited designers of The Totally Insane Card Game are: Gary Fowler and Susan Fowler. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists The Totally Insane Card Game as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.