
- BGG rank
- BGG #4,733
- BGG rating
- 6.9
Cry Havoc
- 2–6 players
- 120–240 min
- Complexity 2.3/5
- 1981

1977
Rules assistance for The Warlord Game
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
The Warlord Game is a board game released in 1977 for 2–6 players, 180 minutes per game, and ages 12 and up. It was designed by Robert Borth Williams and its main mechanics are Dice Rolling and Hexagon Grid.
The Warlord Game is a medieval wargame along the lines of "Fief" or the computer wargame "Lords of the Realm". You are a Knight. You hold one fief, and you live in Medieval Germany. By conquest and courage, you must unite up to 17 fiefs in your area and become King or Emperor. Tournaments, mercenaries, random events, and knavery add spice to an otherwise conventional game of medieval conquest.
The Warlord Game supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for The Warlord Game is 180 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists The Warlord Game for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
The Warlord Game has a complexity rating of 2.6 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
The Warlord Game belongs to these categories: Wargame and Medieval. Its main mechanics are Dice Rolling and Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of The Warlord Game are: Robert Borth Williams. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists The Warlord Game as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.