
- BGG rating
- 7.6
Cry Havoc Scenario Book 1
- 240 min
- Complexity 1.8/5
- 1984

1981
Rules assistance for Cry Havoc
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Cry Havoc is a board game released in 1981 for 2–6 players, 120–240 minutes per game, and ages 12 and up. It was designed by Gary Chalk and Tony Webster and its main mechanics are Dice Rolling, Variable Set-up, and Grid Movement.
A man-to-man medieval combat wargame. Each side is comprised of peasants, sergeants, bills, men-at-arms, and knights. Various scenarios are included in the rules. Integrates with: Outremer The Cry Havoc series page contains information about the game system and history of the game including fan expansions.
Cry Havoc supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Cry Havoc is 120–240 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Cry Havoc for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Cry Havoc has a complexity rating of 2.3 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Cry Havoc belongs to these categories: Wargame and Medieval. Its main mechanics are Dice Rolling, Variable Set-up, and Grid Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Cry Havoc are: Gary Chalk and Tony Webster. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Cry Havoc as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.