The Weimar Republic: Political Struggle in Germany, 1919-1933
BGG rank
BGG #10,228
BGG rating
8.4

The Weimar Republic: Political Struggle in Germany, 1919-1933

2026

Rules assistance for The Weimar Republic: Political Struggle in Germany, 1919-1933

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–4 players
  • 90–480 min
  • 14+
  • Complexity 3.6/5

For 1 player

Rules assistant for The Weimar Republic: Political Struggle in Germany, 1919-1933

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Answers come from the official rulebook, with the page to check.

The Weimar Republic: Political Struggle in Germany, 1919-1933 is a board game released in 2026 for 1–4 players, 90–480 minutes per game, and ages 14 and up. It was designed by Gunnar Holmbäck and its main mechanics are Hand Management, Dice Rolling, and Area Majority / Influence.

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About the game

January 19, 1919. The Great War is over, the Kaiser has abdicated, and Germany is on its knees. After suffering a humiliating loss at the hands of the Allied nations, the former Great Power is now confronted not only with the death of millions of its citizens, but also with a severe economic crisis and a political turmoil that threatens to plunge the entire nation into civil war. The November Revolution of 1918 ushered in a new era of liberal democracy in a country traditionally ruled by noblemen warriors. The first democratic election has now been held, but democracy’s enemies are numerous, and the future of the fledgling Republic appears grim. No one can tell whether the democratic Coalition will prevail or whether any of the extremist factions will rise out of the chaos and seize power. One thing is perfectly clear, however: the coming years will not be remembered for their peace and stability. The Weimar Republic is a Card Driven Game of political struggle in interwar Germany. Four factions compete for dominance: the democratic Coalition, the Soviet-backed Communist Party, Hitler’s National Socialists, and the far-right Radical Conservatives. The game follows a timeline of 15 years (1919-1933) with two rounds in each year. During a round, players take turns using their faction-specific abilities to increase their influence in Germany’s regions and major cities, to maneuver the political landscape of the Republic, and to dominate through a combination of propaganda, parliamentary elections, street violence, economic influence, and ideological zeal. Typical actions include agitation, reforms, recruitment and deployment of fighting men, strikes, uprisings, assassinations, and coups. General and regional elections are held at irregular intervals throughout the game, potentially shifting local power balances in sometimes radical ways. The timeline moves through three distinct eras, each with its own deck of event cards. There are also several special cards like Elections and Parliamentary Control Cards. Gameplay is fast-paced; initiative flows back and forth, and the direction of the game may change rapidly and unexpectedly. Although competition between the factions is fierce, some of the faction-specific mechanics overlap, and players can often take advantage of each other--including the making and unmaking of alliances. The Weimar Republic includes scenarios ranging in length from 3 to 8 hours and a special tutorial scenario that can be played by new players in only 90 minutes. Victory is absolute and generally achieved through “sudden death”; there is no final scoring or adding up of different objectives. Each faction can be replaced by a "bot" player, allowing 1-4 players to play with any combination of factions.

Questions and answers

The Weimar Republic: Political Struggle in Germany, 1919-1933 supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.