
- BGG rating
- 6.3
The Wheel of Time Collectible Card Game: Children of the Dragon
- 2–6 players
- 2000

2000
Rules assistance for The Wheel of Time Collectible Card Game
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
The Wheel of Time Collectible Card Game is a board game released in 2000 for 2–6 players, 60 minutes per game, and ages 10 and up. It was designed by John Myler and its main mechanics are Variable Player Powers and Dice Rolling.
The Wheel of Time CCG is based on the novels of the same name, penned by Robert Jordan, and later, Brandon Sanderson. One player takes the side of the light and the Dragon Reborn, while another takes the side of the shadow and the Forsaken, in a struggle for control of the Pattern, the ultimate fabric and destiny of the universe. Each player requires his or her own Hero or Villain deck to play. Each deck features a major character from the Wheel of Time book series. The light side player chooses a hero to play with while the shadow player uses a villain deck. Characters in the side of light include series protagonists Rand al'Thor, Matrim Cauthon, Perrin Aybara, and the other characters of good found within the books. Characters for the shadow include dark friends, as well as Rahvin and the other chosen. The players attempt to sway the Pattern to their side and amass the might needed to defeat his or her opponent in the final Pattern challenge and win the game. Along the way players will engage in politics, marshaling of armies, magic, and intrigue in an effort to bring characters, troops, and entire kingdoms onto their side. The core of the Wheel of Time CCG involves rolling dice. Characters and troops, each have different stats corresponding to their skill in politics, intrigue, combat and the one power. These stats translate into dice rolls, used to win challenges and to generate resources. Every turn, players commit their characters and troops into challenges. Challenges are done via playing challenge cards or initiating the pattern challenge, which is the ultimate objective for both the light and shadow. Unassigned characters and troops can be used to generate resources which in turn, can summon more allies or to attach buffs called advantages. Players then contest challenges by comparing dice rolls of their committed characters and troops. The attacking player attempts to roll swords in the in-game custom dice, while the defending player attempts to roll shields. Winning challenge cards grant advantages based on card text, while winning the Pattern challenge may place Pattern tokens toward the side of the victorious player. End game triggers upon both players having a total of twenty Pattern tokens, together with any neutral tokens generated during play. The game then proceeds to the final challenge, where the players fight for dominance, again rolling the dice generated by their characters and troops, but this time, adding their Pattern tokens toward their success rolls.
The Wheel of Time Collectible Card Game supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for The Wheel of Time Collectible Card Game is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists The Wheel of Time Collectible Card Game for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
The Wheel of Time Collectible Card Game has a complexity rating of 2.9 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
The Wheel of Time Collectible Card Game belongs to these categories: Card Game, Fantasy, and Collectible Components. Its main mechanics are Variable Player Powers and Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of The Wheel of Time Collectible Card Game are: John Myler. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists The Wheel of Time Collectible Card Game as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.