
- BGG rank
- BGG #2,386
- BGG rating
- 7.1
Exodus: Proxima Centauri
- 2–6 players
- 180 min
- Complexity 3.6/5
- 2012

Rules assistance for The White Flame
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
The White Flame is an expansion for Star Trek: Starship Tactical Combat Simulator released in 1988 for 2 players, 120 minutes per game, and ages 10 and up. It was designed by Karl Hiesterman and its main mechanics are Simultaneous Action Selection and Hexagon Grid.
The White Flame is a scenario pack for the Star Trek Starship Combat Game which details the exploits of the Emperor's own 123rd Assault Flotilla. This Klingon Battle Group patrols the uneasy border of Klingon, Federation, and Romulan space. Included are unit history, organization, personalities, and combat readiness, as well as fifteen scenarios, pitting the White Flame against Orion, Romulan, and Federation opponents in a series of deadly encounters.
The White Flame supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for The White Flame is 120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists The White Flame for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
The White Flame has a complexity rating of 2.3 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
The White Flame belongs to these categories: Science Fiction and Expansion for Base-game. Its main mechanics are Simultaneous Action Selection and Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of The White Flame are: Karl Hiesterman. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists The White Flame as an expansion for Star Trek: Starship Tactical Combat Simulator. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Star Trek: Starship Tactical Combat Simulator to use it. Check that your edition of Star Trek: Starship Tactical Combat Simulator is compatible, as some expansions were revised between editions.