
- BGG rank
- BGG #13,995
- BGG rating
- 8.3
Burnside Takes Command
- 2 players
- 120 min
- Complexity 3.2/5
- 2003

Rules assistance for The Wolfenbüttel War
Plain-language explanations of turns, card effects and disputed situations, with saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
The Wolfenbüttel War is a board game expansion released in 2012 for 2 players and ages 12 and up. It was designed by Charles S. Grant (II) and its main mechanics are Simulation and Scenario / Mission / Campaign Game.
The Wolfenbüttel War concerns the hostilities of Charles’ two fictitious mid-eighteenth century combatants, the Grand Duchy of Lorraine and the Vereinigte Freie Städte (VFS). The scenarios are applicable to any horse and musket period with little modification. Where this mini-campaign differs from its predecessors (Raid on St.Michel, The Annexation of Chiraz) is that it is loosely based on a real campaign – that of the Hundred Days, culminating at Waterloo. The four scenarios and the movements between them are drawn from the battles of Quatre Bras, Ligny, Wavre and Waterloo. However, while the campaign sequence is followed the outcome is far from certain. The book provides the fictitious background to the war, planning details including the selection of forces, the instructions for each army, table top maps and orders for each side. There are instructions for the game organiser and options for forces in each battle if fought as a stand alone wargame. The book is illustrated with photographs of each battle as it was fought with Charles’ armies. Newspapers and a Who’s Who, not to mention the Ballroom scene, add colour to the story of the Wolfenbüttel War. —description from the publisher's website
The Wolfenbüttel War supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The catalogue lists The Wolfenbüttel War for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
The Wolfenbüttel War belongs to these categories: Wargame and Expansion for Base-game. Its main mechanics are Simulation and Scenario / Mission / Campaign Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of The Wolfenbüttel War are: Charles S. Grant (II). These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists The Wolfenbüttel War as an expansion. Expansions add new content, rules or scenarios to an existing base game and usually cannot be played on their own. Check the box or publisher description for the exact base game required, and make sure your edition of that game is compatible with this expansion.