
- BGG rank
- BGG #11,232
- BGG rating
- 7.2
Jakarta Traffic
- 1–4 players
- 30–60 min
- Complexity 2.0/5
- 2024

2025
Rules assistance for Thiefdom
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

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Answers come from the official rulebook, with the page to check.
Thiefdom is a board game released in 2025 for 1–4 players, 60–120 minutes per game, and ages 14 and up. It was designed by Juma Al-JouJou and Simon Schmieder and its main mechanics are Area Movement, Variable Set-up, and Modular Board.
In Thiefdom, players represent competing thief guilds who steal from the rich medieval town called Bacharach to declare the most skillful thieves guild. It is a strategic, interactive and thematic pickup & deliver game. Each player controls a team of three cunning thieves, each armed with their own set of equipments. But be warned, the city guards are on high alert, and it's up to all players to control their movements to avoid detection. With items like grappling hooks, climbing tools, and smoke bombs at your disposal, you'll have to use all your wits to avoid getting caught. In case of a detention, a thief loses all their loot and some victory points. The game is played over 6 nights (rounds) and the player with the most victory points is declared the winner. One night contains: Planning Phase: All players simultaneously plan the order in which they want to move their three thieves and the neutral figurines they control that night (city guards, carriage, nobles). Then they reveal at the same time. Action Phase (Night): The players carry out the actions in the predefined order from the planning phase. Administration Phase (Day): Cleanup and preparation for the next night. The town setup includes 8 modular and double-printed town quarters, resulting in a unique pickup & deliver puzzle in each game. There are 12 different equipments thieves can buy to gain new abilities, and 36 unique guests in the tavern to support your guild. —description from the publisher
Thiefdom supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Thiefdom is 60–120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Thiefdom for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Thiefdom has a complexity rating of 3.0 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Thiefdom belongs to these categories: Medieval. Its main mechanics are Area Movement, Variable Set-up, and Modular Board. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Thiefdom are: Juma Al-JouJou and Simon Schmieder. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Thiefdom as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.