
- BGG rank
- BGG #30,085
- BGG rating
- 5.2
Mystery Garden
- 2–6 players
- 30 min
- Complexity 1.1/5
- 1989

1997
Rules assistance for Think: Memo Crime
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Think: Memo Crime is a board game released in 1997 for 2–6 players, 30–90 minutes per game, and ages 16 and up. It was designed by Max J. Kobbert and its main mechanics are Memory and Storytelling.
Memo Crime is a game about training the memory while playing a detective who has to investigate in a crime case. This case is developed by the players intuitively. The trick is, that every player is performing the role of the detective as well as creating the story. Step by step th players work their way up until they are superintendent. But you shouldn't mix up the facts, otherwise you will never will solve the case.
Think: Memo Crime supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Think: Memo Crime is 30–90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Think: Memo Crime for ages 16 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Think: Memo Crime has a complexity rating of 1.8 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Think: Memo Crime belongs to these categories: Murder / Mystery, Memory, and Negotiation. Its main mechanics are Memory and Storytelling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Think: Memo Crime are: Max J. Kobbert. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Think: Memo Crime as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.