Think: Memo Crime
BGG rank
BGG #18,352
BGG rating
6.1

Think: Memo Crime

1997

Rules assistance for Think: Memo Crime

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–6 players
  • 30–90 min
  • 16+
  • Complexity 1.8/5

Rules assistant for Think: Memo Crime

What would you like to know?

Answers come from the official rulebook, with the page to check.

Think: Memo Crime is a board game released in 1997 for 2–6 players, 30–90 minutes per game, and ages 16 and up. It was designed by Max J. Kobbert and its main mechanics are Memory and Storytelling.

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About the game

Memo Crime is a game about training the memory while playing a detective who has to investigate in a crime case. This case is developed by the players intuitively. The trick is, that every player is performing the role of the detective as well as creating the story. Step by step th players work their way up until they are superintendent. But you shouldn't mix up the facts, otherwise you will never will solve the case.

Publishers

  • Ravensburger AG

Questions and answers

Think: Memo Crime supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.